Research, wireframes, high-fidelity UI and a documented design system for web apps, mobile apps and e-commerce — handed off in Figma with the states, edge cases and components your developers will ask for.
Pune has no shortage of good-looking design work. What teams here run into is the gap between an approved Figma file and a built product: the loading state nobody designed, the error message that was never written, the table with forty rows instead of the four in the mockup, the component that looks different on the eleventh screen because it was drawn rather than reused. A UI/UX design company in Pune earns its fee in exactly those places, and they are invisible in a portfolio.
So our work is organised around producing something buildable. Design starts on a component library rather than ending on one. Empty, loading, error and permission states are part of the deliverable, not an afterthought. And because we build software too, the person designing your interface has a working idea of what it costs to implement — which is the difference between an ambitious design and an unshippable one. Whether you are a SaaS team in Hinjewadi, a D2C brand fixing a checkout, or a manufacturer building a dealer portal, that is the standard the handoff is held to.
Dashboards, admin panels, onboarding flows and settings — the screens where usability decides whether a product gets adopted or abandoned. We design the empty states, error states and edge cases too, which is where most design handoffs quietly fall apart.
Native iOS and Android or cross-platform, designed to each platform's own conventions rather than one layout stretched across both. Includes navigation architecture, gesture behaviour, and how the app behaves on a poor connection.
Category, product, cart and checkout design aimed at the specific points where Indian shoppers drop off — unclear delivery timelines, surprise charges, forced account creation and a checkout that breaks on a mid-range Android phone.
Design that carries a real content structure and a conversion path, not just a hero image. Built to be implemented as components, so your team can extend the site later without redesigning it.
A named, documented set of colours, type scales, spacing, states and components in Figma, mapped to how it will be built in code. This is what stops the fourteenth screen from looking nothing like the first.
For a product that already exists and is not converting. We review analytics, session recordings and the actual flows, then report the specific friction points ranked by likely impact — often a far cheaper first step than a full redesign.
Stakeholder interviews, a look at your analytics and support tickets, and a review of what competitors do. We are trying to find out what users actually struggle with, not what the brief assumes they struggle with.
Information architecture, user flows and low-fidelity wireframes. Deliberately ugly, deliberately fast — it is far cheaper to argue about structure in grey boxes than after visual design is finished.
High-fidelity UI in Figma, built on a component library from the first screen rather than retro-fitted at the end. You review in Figma with comments, so feedback lands on the exact element it refers to.
A clickable prototype for the core flows, put in front of real users where the budget allows. Even five sessions reliably surface problems that no amount of internal review finds.
Named components, defined spacing and type tokens, exported assets, documented interaction states, and a walkthrough with the engineers. Handoff is a conversation, not a link to a file.
We stay available while it is being built. Every project turns up decisions the design did not anticipate, and answering those in a day is the difference between a faithful build and an approximation.
Every fixed-scope project ships this list. Anything excluded is excluded in writing before we start, not discovered at handoff.
Hinjewadi, Kharadi and Magarpatta product companies needing design capacity without adding headcount, or a design system to stop their UI drifting.
Founders who need a credible, coherent v1 — and who benefit most from someone pushing back on scope before development starts, when changes are still cheap.
Stores where traffic is fine and conversion is not. Usually a checkout, navigation or product-page problem rather than a branding one.
Internal tools, dealer portals and customer platforms where the users have no choice but to use it — which is exactly why bad UX costs real money in training and errors.
A defined screen count and deliverable list for a fixed price and timeline. Best when you know what you are building — a marketing site, an app v1, a checkout redesign.
A designer working with your team on a monthly basis, in your standups and your Figma. Best for product teams with a continuous flow of work and no in-house design lead.
A one-off review of an existing product with a ranked list of friction points and recommended fixes. Usually the right first step if you are unsure whether you need a redesign at all.
For fixed-scope work, a marketing website typically runs ₹60,000 to ₹2,00,000 depending on page count and whether a design system is included. A mobile app or SaaS product v1 commonly falls between ₹1,50,000 and ₹6,00,000 depending on screen count and flow complexity. A standalone UX audit runs ₹25,000 to ₹75,000. An embedded designer is charged monthly. We quote against a written screen list, because 'an app' can mean twelve screens or ninety.
UX is the structure — what screens exist, what order they come in, what a user is trying to accomplish and where they get stuck. UI is the surface — layout, colour, type, spacing, states and motion. UX decisions are cheap to change in wireframes and expensive to change after development. Any studio that shows you polished visuals in week one without having agreed the flows first has skipped the part that actually determines whether the product works.
Yes, and it is usually the better option. We are a development company as well as a design team, so the design is produced by people who know how it will be built — which means fewer 'we can't do that' conversations at handoff. If you have your own engineers, we hand off to them instead and stay available for design QA during the build.
A marketing website is typically 2–4 weeks. A mobile app or web product v1 is usually 4–10 weeks depending on screen count and how quickly feedback comes back. A UX audit takes about a week. The single biggest variable is not our capacity — it is how fast your side reviews and approves. We work to a published schedule with named review dates so that dependency is visible from the start.
Yes, scaled to the budget. At minimum we review your analytics, search queries and support tickets, which almost always reveals real friction that nobody had quantified. Where budget allows we run moderated sessions with five to eight real users on a clickable prototype. Five sessions is generally enough to find the majority of serious usability problems, and it is far cheaper than discovering them after launch.
Yes. If you have a brand book, colours and type we work inside it and extend it where a digital product needs things a print-oriented brand guide never defined — states, elevation, data density, error styling, dark mode. If you do not have one, we can build the digital half of it as part of the design system.
We design to WCAG AA as a default: colour contrast, focus states, touch target sizes, keyboard navigation and sensible heading structure. For products with a public-sector or enterprise procurement requirement we can work to a stricter documented standard, but that should be agreed at the start because it affects design decisions throughout.
Yes — that is the embedded designer model. A designer joins your team on a monthly basis, works in your tools and your standups, and you can scale it up or down as your roadmap changes. It suits product teams with continuous design work but not enough to justify a full-time hire, and it avoids the recruitment lead time.
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